AI_SYSTEM

AI System

Our advanced AI system powers the core gameplay experience, creating dynamic and unpredictable challenges that adapt to player behavior.

100
Active AI Agents
5,000+
Behavioral Patterns
96%
Success Rate
25K
Decisions/Second
1.2K
Alliance Formations
99%
Cross-game Learning

AI Agent Example

class AdvancedAIAgent {
  personality: {
    risk_tolerance: 0.2-0.9,     // Dynamic risk assessment
    cooperation_index: 0.1-1.0,  // Alliance formation tendency
    betrayal_threshold: 0.3-0.8, // Trust evaluation
    resource_priority: 0.4-0.9,  // Resource management
    learning_rate: 0.1-0.5      // Adaptation speed
  }

  // Cross-game learning system
  crossGameMemory: {
    playerHistory: Map<string, PlayerProfile>,
    allianceOutcomes: AllianceHistory[],
    strategyEffectiveness: Map<GameType, StrategyStats>
  }

  // Advanced decision making
  async makeDecision(gameState: GameState): Promise<Action> {
    const gameContext = this.analyzeGameContext(gameState)
    const riskAssessment = this.evaluateRisk(gameState, gameContext)
    const allianceOptions = this.calculateAllianceValue(gameState)
    const resourceStrategy = this.optimizeResources(gameState)
    
    return this.synthesizeStrategy({
      context: gameContext,
      risk: riskAssessment,
      alliances: allianceOptions,
      resources: resourceStrategy
    })
  }

  // Alliance management
  evaluateAlliance(alliance: Alliance): AllianceDecision {
    return {
      value: this.calculateValue(alliance),
      duration: this.determineDuration(alliance),
      trustScore: this.assessTrust(alliance),
      breakingPoint: this.calculateBreakingPoint(alliance)
    }
  }
}