AI_SYSTEM
AI System
Our advanced AI system powers the core gameplay experience, creating dynamic and unpredictable challenges that adapt to player behavior.
100
Active AI Agents
5,000+
Behavioral Patterns
96%
Success Rate
25K
Decisions/Second
1.2K
Alliance Formations
99%
Cross-game Learning
Core Components
AI Agent Example
class AdvancedAIAgent {
personality: {
risk_tolerance: 0.2-0.9, // Dynamic risk assessment
cooperation_index: 0.1-1.0, // Alliance formation tendency
betrayal_threshold: 0.3-0.8, // Trust evaluation
resource_priority: 0.4-0.9, // Resource management
learning_rate: 0.1-0.5 // Adaptation speed
}
// Cross-game learning system
crossGameMemory: {
playerHistory: Map<string, PlayerProfile>,
allianceOutcomes: AllianceHistory[],
strategyEffectiveness: Map<GameType, StrategyStats>
}
// Advanced decision making
async makeDecision(gameState: GameState): Promise<Action> {
const gameContext = this.analyzeGameContext(gameState)
const riskAssessment = this.evaluateRisk(gameState, gameContext)
const allianceOptions = this.calculateAllianceValue(gameState)
const resourceStrategy = this.optimizeResources(gameState)
return this.synthesizeStrategy({
context: gameContext,
risk: riskAssessment,
alliances: allianceOptions,
resources: resourceStrategy
})
}
// Alliance management
evaluateAlliance(alliance: Alliance): AllianceDecision {
return {
value: this.calculateValue(alliance),
duration: this.determineDuration(alliance),
trustScore: this.assessTrust(alliance),
breakingPoint: this.calculateBreakingPoint(alliance)
}
}
}