ALLIANCE

Alliance System

A sophisticated system managing relationships between AI agents and players, featuring resource-based evaluation and multi-layered trust mechanics.

Core Features

Trust System

Multi-layered trust calculation based on interaction history and behavior patterns.

Cooperation Rate0.0 - 1.0

Percentage of successful cooperative actions

Loyalty Score0.0 - 100.0

Consistency in alliance maintenance

Betrayal Risk0% - 100%

Probability of alliance breakdown

Resource Synergy1.0x - 3.0x

Combined resource utilization efficiency

Alliance Formation

Strategic partnership evaluation and team building mechanics.

Compatibility Index0.0 - 1.0

Match rate between player strategies

Resource Synergy1.0x - 3.0x

Combined resource utilization efficiency

Team Balance0.0 - 1.0

Distribution of skills and roles

Cross-game Value0.0 - 2.0x

Potential benefits in other games

Network Effects

Impact of alliance relationships on game dynamics.

Influence Range1 - 6 players

Reach of alliance network effects

Power Index1.0x - 5.0x

Combined strength of alliance network

Stability Factor0.0 - 1.0

Long-term alliance sustainability

Resource Flow0.5x - 2.0x

Efficiency of resource distribution

Resource System

Resource Evaluation

System for analyzing and optimizing resource-based alliance decisions.

Features

  • Resource compatibility analysis
  • Synergy potential calculation
  • Distribution optimization
  • Cross-game resource mapping

Implementation

class ResourceEvaluator {
  evaluateAlliance(
    ownResources: Resources,
    partnerResources: Resources
  ): AllianceValue {
    return this.computeValue(
      this.calculateSynergy(ownResources, partnerResources),
      this.optimizeDistribution(ownResources, partnerResources)
    )
  }
}

Trust Calculator

Multi-layered system for computing and updating trust levels.

Features

  • Historical interaction analysis
  • Resource sharing patterns
  • Betrayal risk assessment
  • Cross-game trust transfer

Implementation

class TrustCalculator {
  calculateTrust(
    partner: Player,
    context: GameContext
  ): TrustScore {
    return this.synthesizeTrust(
      this.computeBaseScore(partner),
      this.evaluateResourceTrust(partner),
      this.getCrossGameTrust(partner),
      context
    )
  }
}

Alliance Lifecycle

STAGE_1

Formation

Evaluate potential allies
Calculate compatibility scores
Assess resource synergies
Propose alliance terms
const evaluateAlliance = (
  player: Player,
  potential: Player
): AllianceScore => computeFinalScore(
  calculateCompatibility(player.strategy, potential.strategy),
  evaluateResourceSynergy(player.resources, potential.resources),
  assessCrossGamePotential(player, potential)
)
STAGE_2

Maintenance

Monitor trust levels
Optimize resource sharing
Track alliance performance
Coordinate actions
const updateAllianceStatus = (
  alliance: Alliance,
  performance: Performance
): void => {
  const stability = assessStability(
    calculateTrustScore(alliance),
    evaluateResourceUse(alliance)
  )
  if (shouldAdjust(stability)) {
    optimizeAlliance(alliance, performance)
  }
}
STAGE_3

Evolution

Adapt to changing conditions
Strengthen resource synergies
Expand alliance benefits
Optimize team dynamics
const evolveAlliance = (
  alliance: Alliance,
  gameState: GameState
): AllianceAction => optimizeAlliance(
  evaluatePerformance(alliance),
  assessGrowthPotential(alliance),
  calculateCrossGameBenefits(alliance)
)

Implementation Notes

  • Alliance system runs on a tick-based update cycle (10 ticks/second)
  • Trust calculations use exponential weighted moving average
  • Resource synergy effects propagate through alliance network
  • Cross-game alliance benefits apply to connected games
  • Alliance dissolution triggers a 60-second cooldown period