Alliance System
A sophisticated system managing relationships between AI agents and players, featuring resource-based evaluation and multi-layered trust mechanics.
Core Features
Trust System
Multi-layered trust calculation based on interaction history and behavior patterns.
Percentage of successful cooperative actions
Consistency in alliance maintenance
Probability of alliance breakdown
Combined resource utilization efficiency
Alliance Formation
Strategic partnership evaluation and team building mechanics.
Match rate between player strategies
Combined resource utilization efficiency
Distribution of skills and roles
Potential benefits in other games
Network Effects
Impact of alliance relationships on game dynamics.
Reach of alliance network effects
Combined strength of alliance network
Long-term alliance sustainability
Efficiency of resource distribution
Resource System
Resource Evaluation
System for analyzing and optimizing resource-based alliance decisions.
Features
- →Resource compatibility analysis
- →Synergy potential calculation
- →Distribution optimization
- →Cross-game resource mapping
Implementation
class ResourceEvaluator {
evaluateAlliance(
ownResources: Resources,
partnerResources: Resources
): AllianceValue {
return this.computeValue(
this.calculateSynergy(ownResources, partnerResources),
this.optimizeDistribution(ownResources, partnerResources)
)
}
}
Trust Calculator
Multi-layered system for computing and updating trust levels.
Features
- →Historical interaction analysis
- →Resource sharing patterns
- →Betrayal risk assessment
- →Cross-game trust transfer
Implementation
class TrustCalculator {
calculateTrust(
partner: Player,
context: GameContext
): TrustScore {
return this.synthesizeTrust(
this.computeBaseScore(partner),
this.evaluateResourceTrust(partner),
this.getCrossGameTrust(partner),
context
)
}
}
Alliance Lifecycle
Formation
const evaluateAlliance = (
player: Player,
potential: Player
): AllianceScore => computeFinalScore(
calculateCompatibility(player.strategy, potential.strategy),
evaluateResourceSynergy(player.resources, potential.resources),
assessCrossGamePotential(player, potential)
)
Maintenance
const updateAllianceStatus = (
alliance: Alliance,
performance: Performance
): void => {
const stability = assessStability(
calculateTrustScore(alliance),
evaluateResourceUse(alliance)
)
if (shouldAdjust(stability)) {
optimizeAlliance(alliance, performance)
}
}
Evolution
const evolveAlliance = (
alliance: Alliance,
gameState: GameState
): AllianceAction => optimizeAlliance(
evaluatePerformance(alliance),
assessGrowthPotential(alliance),
calculateCrossGameBenefits(alliance)
)
Implementation Notes
- →Alliance system runs on a tick-based update cycle (10 ticks/second)
- →Trust calculations use exponential weighted moving average
- →Resource synergy effects propagate through alliance network
- →Cross-game alliance benefits apply to connected games
- →Alliance dissolution triggers a 60-second cooldown period